Heads will roll in new mobile game When Ian Fell In The Machine
8th August 2013, Midlands, UK. Being a head has never been so much fun! Delightfully macabre twist on the fall-down genre When Ian Fell In The Machine is released today for iOS and Android (99¢/69p) from up-and-coming indie developers the Bumpkin Brothers.
Lured by the promise of a free sausage, our eponymous head-rolling hero Ian has found himself falling to his doom through the depths of a machine and it’s up to you to tilt and turn to guide him through the devious traps and devilish spikes. How far can you go before the inevitable end?
Originally inspired by a coding bug in an earlier project, the Bumpkin Brothers had so much fun with the idea that they evolved it into a full game. Now including three difficulty levels, a host of clothing and equipment upgrades and an endless supply of scary spikes and killer cogs, WIFITM is insanely addictive fun for all iOS and Android owners. The game also boasts iOS Game Center and Google Play leaderboards and achievements so you’ll want to keep coming back for more and get your name up in the world rankings.
When Ian Fell In The Machine is available here:
The game trailer can be viewed here: http://bit.ly/199zcVo.
Full press kit is available here: http://bit.ly/14iEFVc Review codes are available on request.
ABOUT BUMPKIN BROTHERS:
The Bumpkin Brothers are Andy Yates and Rich Bawden. They like making games and drinking tea. They met in 2005 while both going up for the same job – Andy won on that occasion but the playing field was soon leveled when Rich got an even better job – being Andy’s new boss. The pair have been developing games since then, initially in their spare time but going full-time indie in 2013. Based in rural England, the pair are distinguishing themselves with a range of quirky but distinctive games for PC and mobile, including the highly successful Tribloos series and the recently released When Ian Fell In The Machine. Tribloos 2 is available now on PC & Mac (http://bit.ly/V8Infi), iOS (http://bit.ly/1caONoY), Android (http://bit.ly/1cvASce) and Flash (http://bit.ly/11Km4AO).