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I’m delighted to have been invited to speak at this year’s Develop Conference in Brighton in July. I’ll be talking about how developers can best make use of social media to promote their studios and their games, so if any devs have any topics they think it would be useful Read more

Thrilled to be celebrating three years of Press Space, and one year of working with official partner agency Decibel-PR. A huge thank you as always to all my clients past and present, and friends, family and other supporters and providers of inspiration.

I’m excited to announce today the signing of our second official partner agency for Press Space, Ansible PR & Communications. Ansible (launched day by industry comms vet Tracey McGarrigan) joins my existing partner agency, Decibel-PR to create a powerful network of hand-picked marketing, PR and branding specialists with combined industry Read more

Exciting news for long-term Press Space client Payload Studios today as they are announced as finalists in the 2015 Develop Industry Excellence Awards. They’re nominated in the Best New IP (PC/Console) category for modular vehicle construction and combat game TerraTech, still only in Early Access, and also in the Best Read more

  Today marks a year since Press Space came into the world, and an astonishing amount has happened in those 365 days. I could never have imagined the trajectory of my crazy little indie PR idea but I’m so grateful to everyone who’s believed in me and supported me along Read more

Opposable Games have been featured in the GDC special edition of Develop Magazine, talking about their commitment to creating quality and engaging dual-screen experiences as they develop the unique Salvaged. To read the full article, check out the online version here.

      Press Space clients Opposable Games and West London Games both exclusively revealed their latest projects via IndieHaven.com this week. Opposable’s Salvaged and WLG’s TerraTech both featured on the latest podcast here and you can read the accompanying interviews about Salvaged here and TerraTech here.

Think you can blink? Think again. Old-school shooter Blast Em! speeds to PC, Mac and Linux. Eye drops not included. 22nd January 2014, London. Veteran game developer Byron Atkinson-Jones today launches his highly anticipated retro-styled shooter Blast Em! from his indie studio Xiotex Studios onto Steam for PC and Mac Read more

Gamasutra has published two fantastic pieces in the last couple of weeks that deal with the importance, but inherent difficulty, of indies ‘self-promoting’. Often seen as a pejorative term, the art of effective and non cynical self-promotion is captured brilliantly by Raph Koster here, while the always brilliant and articulate Leigh Read more

Natalie was included in Develop’s New Year’s Day round-up of industry predictions of what trends we’ll see in the year ahead. “I’d like to see us move beyond identifying developers in pre-defined silos. While smaller indie teams inevitably require different support from publishers and hardware manufacturers than more established studios, Read more