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All posts in Mobile PR tips

In late 2013, Press Space helped indie developer Pete Morrish to launch his ‘confidently ugly’ iOS word game Woodlouse. It was a challenging campaign to put together as the game can’t be sold on screenshots but Pete explained how we approached it in a great interview with PocketGamer.biz here.

PocketGamer’s Keith Andrew summarises Unity Marketing Director Darren Williams’ PR and marketing 101 from this year’s Unite 2013 conference. He gives some vital tips for all indies on how to go about planning your promotional strategy and stresses the importance of starting small and keeping it simple. A must-read for Read more

A great overview from PocketGamer.biz’s George Osborn on the importance of understanding and optimising how your game appears on the App Store. Some great tips and an excellent Slideshare tutorial. Check it out here.

For all those indies who are never sure what to include in a press kit or how to lay it out, the awesome guys at Vlambeer have created a free tool to help you. presskit() is available here and is a must-have for any indies wanting to launch or promote Read more

I’m passionate about making PR something that’s effective and achievable, by even the smallest studios with the smallest budgets. This piece by Cosmocover’s John Tyrrell has some great tips for smaller devs on how to tackle that seemingly impossible PR mountain, as well as the importance of thinking about your PR strategy right Read more